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Wrath of the Wastes Set Dungeon
by ofthewaylast updated Feb 9, 2016(Patch 2.4)
Seasonal
Solo
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Skills
Items
Head
Shoulders
Amulet
Torso
Wrists
- Warzechian Armguards
- Lacuni Prowlers
- Guardian's Aversion
- Stat Priority:None
Hands
Waist
Legs
Feet
Rings
Weapon
Offhand
Legendary Gems
- Bane of the Trapped
- Taeguk
- Gogok of Swiftness
Kanai's Cube
- The Furnace
- Krelm's Buff Belt
- Obsidian Ring of the Zodiac
Movement speed is king. There are a decent number of destructibles, so I definitely noticed the Armguards helping. I didn't actually completely follow everything I have listed, so you can experiment some if you want, but I feel like I was an idiot for not doing it this way.
Paragon Priorities
Movement Speed |
Maximum Resource |
Primary Stat |
Vitality |
Attack Speed |
Cooldown Reduction |
Critical Hit Chance |
Critical Hit Damage |
Resist All |
Armor |
Life |
Life Regeneration |
Resource Cost Reduction |
Area Damage |
Life on Hit |
Gold Find |
Build Guide
After spending literally all day mastering this most frustrating dungeon, I felt it needed a more in depth guide than the PTR ones that are floating around. Of the 9 dungeons I have mastered so far, this is the only one that angered me. The others could be a little frustrating, but nothing like this one.
A few notes before running through my process.
- In the upper left corner of the map, there is a small spot behind a walk-through wall that usually hides a mob. It is not visible on the map. Quin69's video shows it (he forgets to mention it though, so just look for it).
- You can usually safely whirlwind through the Armaddons. Just don't stop anywhere close to them.
- You are usually safer standing a little bit in front of the melee attacks instead of a little behind the mob swinging. Probably something to do with getting closer in order to go behind, and the start of the swing already registering a hit. Or lag. I don't know.
- Sprint with Gangway makes it easy to walk through mobs without getting hit, but harder to group them. Effective at knocking the elites out of their attack animation, allowing you to whirlwind on them pretty much with impunity.
- Whirlwind with Hurricane helps avoid getting hit as well, but when moving through the halls with traps it will throw mobs behind you making you backtrack a little.
- Only Whirlwind when you know you don't have a good Rend opportunity. The little guys melt.
- The combo for getting the Rends is: Sprint through/around the mobs, Furious Charge to the middle of the mobs, Ground Stomp to group them, Rend, and then Whirlwind to kill/get away.
I originally tried leaving the big open area near the start for last, since I knew I couldn't clear it without the mobs showing up on the map. However it seems easier to clear the rest of the map starting on the right rather than the left. Upon entering the dungeon I quickly War Cry into Furious Charge, making sure to break the cart on the right for the movespeed from the Armguards. Clear the first little hallway, trying for a rend if it seems right. Furious Charge out the exit on the right, directly into a Sprint. With decent RNG, you will be able to get a couple of Rends in this area. I ignore the left side leaving it for the end, but try to clear the rest of the open area. You should be able to ignore the mobs just inside the entrance on the right, bringing them with you to the area in front of the trap hallways. Getting 5 Rends at first seems pretty hard, but at this point it's certainly possible (though not likely) to already get to 4. You want to make sure to clear both trap hallways, and watch for mobs slowly following who might get stuck in a hallway that you already cleared. Exit to the north on the right, continuing to look for Rend opportunities while clearing. Upon entering the complex on the left, you will find the hidden area you have to clear. Once you get down to around the top of the trap hallways, you will hopefully get to the point where the mobs show on the map. That saves time with the required backtracking of the halls. From there it's down and back into the open area that you started in, and hopefully with no missed mobs.
I don't have the time to make a proper guide, but after hours of frustration, I wanted there to be something more out there. Hopefully it helps.
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